Skills and Tools
Maya
- 3D modeling
- UV mapping
Photoshop
- Image editing for texture maps
Unity
- Adding materials
- Creating prefabs
- Lighting
Project Synopsis
Gravity: Null was a game created for a game jam on itch.io. The theme was "20 seconds" and I worked on it with two friends who were responsible for the coding. My job was to create the 3D models and ensure that they were smoothly integrated into Unity.
We decided to create a 3D platformer/runner game that is placed within a collapsing space station. The main mechanic centers around stopping gravity and collecting power gems that allow the player to use this ability.
The link to the game can be found here.